// Node.js, p5.js, Socket.io
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marble draw video
The Marble Draw Interface and Game are an experimental implementation that seeks to provide a collaborative challenge to a team of two users. Inspired by a ball-in-the-maze puzzle, the interface uses two knobs to control an on-screen cursor via the tilt of a plane. The cursor’s movement is translated into a line drawing in the game, where users are challenged to trace a simple shape as precisely as possible.

look and feel of the interface

the interface and game in action
The game offers two different drawing methods: The Cursor Placement Method, which allows users to place the cursor before connecting the line, and the Continuous Method, which draws a line wherever the cursor moves.
A small-scale user study (N=4) explored the interface’s usability and overall impression. Participants found the Cursor Placement Method easier to control and more confidence-inspiring, while the Continuous Method was described as more fun, complex, and challenging and was ultimately preferred. The interface overall was described as creative, engaging, and collaborative.
Katharina Schneider is creating, experimenting, and researching at the intersection of design and technology.
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